How much force feed back is realistic ? (2024)

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  • Thread starterturdhat
  • 10 comments
  • 27,507 views

turdhat

117
How much force feed back is realistic ? (2)
Pleasure Ridge Park, Kentucky
  • Feb 1, 2014
  • #1

When using my wheel I have noticed that the forces are often stronger than the wheel in my real car. I have never driven any of the cars in the game so how do I know if I am getting realistic forces in the wheel ? Should I try to match my real car, emulate an older car with no power steering or just have another drink and stop over thinking it

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turdhat

117
How much force feed back is realistic ? (4)
Pleasure Ridge Park, Kentucky
  • Feb 1, 2014
  • #2

I guess I should add that I used a Fanatec Gt2 wheel in ps3 g25 emulation mode. So its a Logifanatec You could say.

Johnnypenso

Well known double poster

Premium

28,471
How much force feed back is realistic ? (6)
Windsor, Ontario, Canada
Johnnypenso
  • Feb 1, 2014
  • #3

Your real life car almost certainly has power steering, which most people turn off in GT, leading of course to higher force feedback than you will experience in a real life car. Whether it's right or not depends on you and what kind of experience you want in the game, whether it suits your driving style etc. I know some guys like high FF settings, but I know a lot of the better TT guys prefer lower to mid-range values so they can get faster response while retaining some of the feel of force feedback.

  • Feb 1, 2014
  • #4

The answer is that it depends. So not a great answer. How much force feed back is realistic ? (9)

The amount of effort it takes to turn the wheel varies greatly among cars, depending on the steering gear ratio, the steering wheel diameter, the amount of grip in the tires, and the specific alignment settings in addition to the obvious question of how much, if any, power assist is in play.

The amount of feedback transmitted when you go over bumps or when the front wheels start to lose traction also varies by suspension design and alignment settings too.

There are far too many individual variables from one model of car to another for them to effectively implement a true simulation of the specific steering feel that each car produces. So we get a more generic model.

In reality, as an example, the 1971 Mustang would have had a typical-for-the-time vastly overboosted power steering setup, so the steering feedback is far too strong for that car in the game. Similarly, racing cars with slick tires have very heavy steering and the amount of feedback from the wheel in the game is almost certainly too little for those cars.

Also, just FYI, most modern power steering setups are speed sensitive and the power assist is actually turned off completely by the time you're going 35 mph or so. This is because the faster the car is moving the less assist is needed and steering is heaviest at low speeds. Older systems (like the one in the 1971 Mustang) left the power assist on all the time, which resulted in very light, very vague steering on the highway.

occasionalracer

963
How much force feed back is realistic ? (11)
Toronto, Canada
times_fade
  • Feb 1, 2014
  • #5

The thing is it awfully hard to properly reproduce the exact feel of each cars steering wheel feel. Lot's of newer cars are so incredibly dull due to their choice of power-streering design you're left wondering what the heck is even going on between tire and road.. for these it's better for PD to just use a bit of a 'aided' feedback so the gamer can understand what's happening.. race cars or older cars without power-steering are a tad too powerful to emulate 1:1 as most wheels would be under severe prolonged stress causing the motors to get too hot and burn out. Overall FFB setting at 5 seems to be the general consensus for being the best all-around feel.

FordMKIVJ5

5,198
How much force feed back is realistic ? (13)
UK
marunda/GTP_FordMKIVJ5
  • Feb 1, 2014
  • #6

Force feedback isn't very realistic. Force feedback is just a device to let you know what's going on with the car, in real life you have not only the feel through the wheel but also the seat, pedals and the forces being put through your body. Obviously that can't be replicated (certainly not cheaply) so FFB gives an 'interpretation' of those sensations you'd be feeling in a real car.

turdhat

117
How much force feed back is realistic ? (15)
Pleasure Ridge Park, Kentucky
  • Feb 1, 2014
  • #7

Thanks for all of the tips. I guess I am still trying to decide if my preference for high FF is hurting me overall. Time will tell. Now I am going to edit my horrible typos in my 1st post since I am a little more sober.

JujiroMatsuda

261
How much force feed back is realistic ? (17)
New Zealand
T4MAK1NGHINI
  • Feb 1, 2014
  • #8

DFGT user here, i used FFB-1 for GT5, 2 for GT6. i have a very loose grip and the way i operate steering wheel i cant have it too heavy, i only need it to push back my hand to feel the slide.

Davoxx

618
How much force feed back is realistic ? (19)
London
Davox LDN
  • Feb 1, 2014
  • #9

turdhat

When using my wheel I have noticed that the forces are often stronger than the wheel in my real car. I have never driven any of the cars in the game so how do I know if I am getting realistic forces in the wheel ? Should I try to match my real car, emulate an older car with no power steering or just have another drink and stop over thinking it

Between 6 and 8 in order to feel the car !

Greg330im

45
How much force feed back is realistic ? (21)
France
Greg330im
  • Feb 1, 2014
  • #10

by the way fanatec says is emulats G27 ( i thought G25 ) but the game sees it as a Driving force wheel as the setup for the buttons is made with the Driving force wheel; hence its wierd but does not change the point of the original question.

i use a CSR Elite ( have forza 4 next to the GTs ) FFB in GT6 is way more present than in F4 , i use 10 in F4 ; but only 7 in GT6. ( the CSRE has 2 motors ) and turn the wheel to 90% so it would not push the motors on the wheel to much ( 3rd set of motors in 2 years i drive too much and drift a lot ) under 80% on the wheel you wont get all the info from the FFB so stay between 80 and 100% if you xant max ; but i'd lower the FFB in GT to 7 or 8 so you dont burn the motor in your wheel. those crappy mabushi motors have a tendency to burn out How much force feed back is realistic ? (22) ( fanatec does a good RMA service but its allways a pain to go through )

you can use power steering if you are used to feel the point of grip loss so that you know if it is grip loss or the power steering kicking in How much force feed back is realistic ? (23) ( i dont use it on racing cars as it makes them 'floaty' on the wheel... they need to be heavy and planted on the wheel.

what Firmwar are you on ? ( if you are going to check dont forget to turn the fan back on after How much force feed back is realistic ? (24) ) the latest on has a good center point feel that realy changed the way you feel the nutural point in the wheel helping on corner entries.

turdhat

117
How much force feed back is realistic ? (26)
Pleasure Ridge Park, Kentucky
  • Feb 1, 2014
  • #11

I am on firmware 756. Ironic that I just received a replacement gt2 for a weak/notchy motor. The force feedback in gt6 is way strong. I hear people use 7 in the FF settings ! Anything above 3 is too much. WAY too much. I have switched back and forth between 681 and 756. 681 is better for the 360 and forza but seems to make little difference in ps3/g25 mode. I can say for sure that the wheel runs cooler with 756 as the fans are running faster. I saw a comparison chart that shows the motors getting slightly different voltage depending on firmware. Avoid 750 as it has a low voltage bug. Fans are running for sure.

I will try power steering again. That is the only way to feel any real grip loss. My settings are

in game 3-4 FF
Sim steering
wheel ff:100
spring: off
Damper: off
Sens How much force feed back is realistic ? (27)ff or 900
drift :2-3
Lin 0
AbsHow much force feed back is realistic ? (28)ff
Sho:100

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